{"product_id":"star-fleet-battles-designers-edition-first-printing","title":"Star Fleet Battles Designer's Edition, First Printing","description":"\u003cp\u003eAt Origins 1979, we released the \u003cb\u003e\u003ci\u003ePocket Edition\u003c\/i\u003e\u003c\/b\u003e of \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eStar Fleet Battles\u003c\/em\u003e\u003c\/strong\u003e and it sold out by the fall. We decided to capitalize on success by expanding it into a boxed game released in November 1979. (Back then, pocket games were a new thing and were just not taken as seriously as boxed games.) To save time and work, we just took the rulebook of the pocket game and added pages to the end of it, expanding it from 28 pages to 44 (and effectively just moving the staples from page 14 to page 22). Back then, new \u003cb\u003e\u003ci\u003eSFB\u003c\/i\u003e\u003c\/b\u003e rules just got the next number in one big sequence, so you will find weapons rules in two places, scenarios in two places, and ship descriptions in two places. The game was exploding (in more ways than one) and we just kept tacking things onto the end of it. These days, people would expect us to sell a \"conversion kit\" to bring the pocket edition up to a boxed edition standard, but back then nobody even asked for that. Everyone was happy to (in effect) buy the pocket edition again. We also added a second sheet of counters (these days those are considered half-sheets) and more SSDs (which is those days were lose folded sheets).\u003c\/p\u003e\n\u003cp\u003eThe pages from the original pocket edition included all of the core elements that are still the bedrock of SFB: General rules, the first timeline and map, Sequence of Play, Energy Allocation, Movement (including Disengagement), combat, damage allocation, firing arcs, control systems, sensors, scanners, Hull, lab, probes, phasers, photons, disruptors, plasma torpedoes, drones, power (warp, impulse, reactor, batteries), shields, security stations and Klingon mutiny, shuttlecraft, critical hits, leaky shields (which went away in later editions and resurfaced in Federation Commander), damage control, tractor beams, transporters, boarding parties, crew units, emergency deceleration, non-violent combat, super-intelligent computers, boom separation, saucer separation, electronic warfare, and nuclear space mines. (Those rules were updated with a half-dozen errata items found up to that point.)\u003c\/p\u003e\n\u003cp\u003eFederation ships included the Federation dreadnought, command cruiser, cruiser, and light cruiser; Klingon D6 and D7; Kzinti strike cruiser and light cruiser; Romulan Warbird, War Eagle, and KR; Gorn heavy and light cruisers, and the generic base station.\u003c\/p\u003e\n\u003cp\u003eScenarios included The Duel, Fleet Action, Planet Crusher, Space Amoeba, Base Defense, Sabotage, and Surprise Reversed.\u003c\/p\u003e\n\u003cp\u003eCampaigns included the Captain's Game and Star Fleet Defense Game.\u003c\/p\u003e\n\u003cp\u003eThe sublight game (which has yet to be reprinted in later editions)\u003c\/p\u003e\n\u003cp\u003eTo this we added 16 pages of Advanced Game material including:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMass-based Movement: No longer did every ship have a movement cost of 1. The dreadnought slowed down; light cruisers sped up.\u003c\/li\u003e\n\u003cli\u003eFree movement (no more plotting 32 hexes of movement before you saw what the enemy was doing).\u003c\/li\u003e\n\u003cli\u003eTactical Warp Maneuvers, High Energy turns with breakdown\u003c\/li\u003e\n\u003cli\u003eKzinti fighters\u003c\/li\u003e\n\u003cli\u003eNew kinds of drones (the first step on a long and slippery road)\u003c\/li\u003e\n\u003cli\u003eAnti-drones (only because there was a leftover box on a Kzinti ship and we had no other ideas of what to do with it)\u003c\/li\u003e\n\u003cli\u003eOverloaded photons and disruptors, Gorn swivel torpedo launchers, Ubitron Interface Modules\u003c\/li\u003e\n\u003cli\u003eFederation tug pods (other empires had to wait for their tugs)\u003c\/li\u003e\n\u003cli\u003eNew more complicated firing arcs for ships from television\u003c\/li\u003e\n\u003cli\u003eTholians and their webs, Stasis field generators, Using tractor beams at warp speed\u003c\/li\u003e\n\u003cli\u003eGround bases, planets, asteroids\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eNew ships in the boxed designer's edition included the Federation scout, destroyer, and tug; the Klingon C8 and C9 dreadnoughts, and the F5 and E4 frigates; Kzinti strike carrier and frigate; Romulan KF5R frigate, Tholian patrol corvettes, Orion raider cruisers, starbases, and freighters.\u003c\/p\u003e\n\u003cp\u003eNew scenarios included Piracy, Duel with a Pirate, Pursuit into the Asteroids, Pirates Go for Big Game, Moray Eel of Space, Cosmic Cloud, Assault on a Starbase, The Coming of the Meteor, Cruise Drones, and The Attack of Shuttle Group #26.\u003c\/p\u003e\n\u003cp\u003eAdvanced versions of the Captain's Game and Star Fleet Defense Game were included.\u003c\/p\u003e\n\u003cp\u003eAll of the charts, tables, and indexes were updated.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Stephen Cole\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":52326062883117,"sku":"aiz1787935993627","price":7.4,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0924\/0749\/7005\/files\/star-fleet-battles-designers-edition-first-printing_1.jpg?v=1787935998","url":"https:\/\/www.camomileridge.shop\/products\/star-fleet-battles-designers-edition-first-printing","provider":"My Store","version":"1.0","type":"link"}